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Bush joke here) due to a massive economy, taking bases in such unlikely places as Ireland and Morocco. The United States is attempting to expand its territories (insert your own George W. Let's assume for the moment, that Germany won World War I and conquered mostly all of Europe.
The storyline is mostly told through newspaper scans and cinematics.
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The game takes place in an alternate-history 1939, when three factions, the US, the League of Free Nations, and Imperial Germany are competing for control of the oceans.
The campaign game is much more than just a tacked-on storyline to link missions together. Individual patrol missions will further stretch your expertise with the various weapons and enemies you will encounter in the campaign game, which is where Enigma really shines.
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A series of tutorials cover all aspects of your command, from the basic "move, search and shoot," through complex maneuvers featuring multiple friendly (and enemy) ships. You aren't just thrown in the middle of the fray (although that is an option if you have a death wish to visit Davey Jones' locker). Blending elements of a true-to-form naval sim through FPS and RPG elements, Rising Tide makes a nicely suitable introduction to newbies, and also provides enough of a challenge for the most battle-weary console commandant. Now, Dreamcatcher and Tesseraction have provided us armchair admirals with a new diversion, Enigma: Rising Tide. As of this writing, the much-ballyhooed Harpoon 4 has been scrapped, leaving yet another gap in this much-ignored genre. It's been a long, strange trip for full-fledged naval simulations. The Harpoon series was the pinnacle of success, making the transformation from paper and pencil tactical sim, through detailed miniature combat, and onto (in my case) the Amiga and beyond. Aces of the Deep broke the mold in a number of ways, being a pioneer in "voice activated" gaming, but failed to deliver with anything but what I can only call "developmentally challenged" AI. There was a really really bad version of The Hunt for Red October we had the hit-or-miss of the Silent Service series and a handful of other naval sims.
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Then, on an ancient PC with green-screen monochrome graphics, I got a taste of what was to come with an adaptation of Tom Clancy's epic novel, "Red Storm Rising." Further efforts in large-scale naval sims came and went and were mostly forgotten. Rulers, measuring tapes, jars of dice and massive amounts of "to hit" and "damage resolution" charts were scattered hither and yon (holy CINCPAC, Batman, what an ancient cliché to whip out!). Buy 'ENIGMA: Rising Tide Gold Edition': PCīack "in the day," we used to play these huge naval simulations like "Jutland," "Bismarck," and "Midway," (we miss you, Avalon Hill) humungous board and paper/pencil affairs that often took up the entire living room floor to map out and play.